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New enemies will begin to spawn (with much higher HP and damage than previous foes).
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Main article: The CorruptionOnce in Hard Mode, The Corruption will become much harder to maintain and will spread faster and more 'thoroughly' (more blocks becoming vulnerable to the corruption including stone blocks and sand blocks) and even underground beyond the initial chasms. Titanium does not spawn in the same world as Adamantite, but will replace Adamantite (Tier 3) Orichalcum does not spawn in the same world as Mythril, but will replace Mythril (Tier 2) Palladium does not spawn in the same world as Cobalt, but will replace Cobalt (Tier 1 Hardmode Ore) Every time a Demon/Crimson Altar is destroyed, 1-3 Wraiths will spawn.įloating Islands can also become hallowed or corrupted/crimsoned. However, they will also spawn random pockets of the new Hard Mode ores ( Cobalt Ore/ Palladium Ore, Mythril Ore/ Orichalcum Ore, or Adamantite Ore/ Titanium Ore depending on how many Demon Altars you have already destroyed). The Underground Corruption/ Crimson and the Underground Hallow will also spawn in the V or X.Īlso note that destroying Demon Altars or Crimson Altars will spawn random blocks of Corruption/ Crimson or Hallow somewhere underground. It will affect conveniently positioned floating islands. The newly formed path will be diagonal, centering below the spawn point, forming a V or an X of Corruption/Crimson and Hallow. It will reach from the surface to the Underworld. Immediately after Hard Mode is active, 2 new biomes called The Hallow, and Underground Hallow will be created. You would know if you are in Hard Mode when a message at the bottom left of the screen says " The ancient spirits of light and dark have been released." However, some parts of Hard Mode - most notably, the tougher Dungeon monsters - will not appear in your world until Plantera has been defeated. Defeating the Wall of Flesh (WoF) in the Underworld will unlock Hard Mode in that world only.